Using Activities to Make Training Fun


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In this course, you will explore different types of games, including icebreakers, energisers, simulations, and case studies. You will also learn how to get buy-in, deal with reluctant participants, troubleshoot games, and create your own games. To top things off, we will give you four activities that you can customise and re-use in your own training sessions.

  • Duration approximately 2 hours.
  • Access period 30 days.
  • Self-Study Guide provided.
  • Quick Reference Guide provided.
  • Certificate of Completion provided.
  • Content last updated January 2020.
  • A full description of this course is located below.


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Humour can help you make your training sessions just as engaging as fun social occasions. Even better, you don’t need to be the class clown or an award-winning comedian to do it. This course will give you some easy ways to use activates and humour to make your training experiences fun and engaging.

Most people have been at a party or some other social occasion where someone has told an inappropriate joke and ruined the mood (at least temporarily). Likewise, we’ve all been somewhere where the class clown is able to lighten the mood and help people have fun.

Trainers need a framework for creating activities so that they can appeal to the range of learners in any class. This course includes information on getting buy-in for activities, appealing to reluctant participants, troubleshooting, as well as a handy template for designing your own activities. You’ll also learn some activities that are easy to modify and can be used to support different learning objectives.

What Will Students Learn?

  • How training can include the use of humour and games
  • Different types of games
  • Methods to elicit participant buy-in
  • How to apply humour principles in adult learning
  • How to troubleshoot when games go badly
  • How to develop their own games

What Topics are Covered?

  • Let’s have some fun!
  • Getting everyone on board
  • Choosing the right game
  • When games go badly
  • Using humour in training
  • Wavy lines
  • Quick and easy games
  • Creating a game


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